JWS C++ Library
C++ language utility library
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Camera for 3D viewing in OpenGL. More...
#include <jwsc++/config.h>
#include <iostream>
#include <sstream>
#include <typeinfo>
#include <cstring>
#include <cmath>
#include <cassert>
#include <jwsc/base/file_io.h>
#include <jwsc/math/constants.h>
#include <jwsc/vector/vector.h>
#include <jwsc/vector/vector_math.h>
#include <jwsc/matrix/matrix.h>
#include <jwsc/matrix/matrix_math.h>
#include <jwsc/image/image.h>
#include <jwsc/image/image_io.h>
#include <jwsc++/base/exception.h>
#include <jwsc++/base/readable.h>
#include <jwsc++/graphics/camera.h>
Go to the source code of this file.
Camera for 3D viewing in OpenGL.
The Camera is defined by a perspective reference point (focal point), a view reference point, an up vector, an aperture, and near and far clipping planes.
Definition in file camera.cpp.